
SCENE 01 / AR PRODUCTION
AR Production
Augmented reality experiences for your New York project.
Here is how this works in practice. Augmented reality production integrates digital elements into real-world environments in real time, creating interactive and visually boosted content. New York's tech ecosystem—with studios across Manhattan's Silicon Alley and Brooklyn's fresh ideas corridor—is a global hub for newest AR and XR development.
Here is the short of it. We connect you with AR production pros across Manhattan and Brooklyn who combine tech expertise with creative vision to deliver compelling augmented reality content. Our team sets up the hardware, software, and talent needed to produce AR experiences that engage audiences and elevate your project's visual impact.
Capabilities
AR Services
Complete augmented reality production from concept to deployment.
01
AR Development
- ARKit & ARCore
- WebAR experiences
- Spark AR filters
- Custom AR apps
- Unity & Unreal
Multi-Platform
02
Content Capture
- 3D scanning
- Photogrammetry
- LiDAR capture
- Motion capture
- Reference filming
Real-World Basis
03
3D Creation
- 3D modeling
- Animation
- Texturing
- Rigging
- Optimization
Visual Assets
04
Applications
- Marketing campaigns
- Tourism & heritage
- Education
- Entertainment
- Retail experiences
Diverse Uses
Augmented Reality Expertise
Capabilities
Our Process
Concept Development
Knowing your AR vision and designing experiences that engage users effectively.
Asset Creation
Creating and capturing 3D content optimized for AR performance on target devices.
Development
Building AR experiences using appropriate platforms and making sure smooth performance.
Testing & Launch
Thorough testing across devices and platforms before deployment.
On Location
AR studios from Silicon Alley to DUMBO and the Brooklyn Navy Yard
Here is how the work lines up. AR production in New York draws on one of the densest XR ecosystems outside the West Coast, with Silicon Alley's Madison Square and Flatiron studios feeding into the Brooklyn Navy Yard's Steiner LED volume — the same stage that ran virtual production for Severance and the upcoming Apple TV+ slate — and Silvercup Studios' volume work in Long Island City and Queens.
Here is the breakdown. Buck DUMBO and Trollbäck in Manhattan run AR and virtual-set development for brand campaigns out of the agency neighbourhoods around Hudson Yards and Tribeca, while Pulsar Studio NY, Notch.one NYC and the partner facilities for Microsoft's Mixed Reality Capture Studios cover the volumetric and avatar capture work that flows into AR experiences.
Here is what that looks like on the ground. We set up ARKit and ARCore native development through Manhattan studios, WebAR through 8th Wall and Niantic Lightship pipelines for browser-based brand activations, Snap Lens Studio and Meta Spark filters for Times Square, Madison Avenue and NYFW launches, and Unity/Unreal stacks for the location-based experiences that occupy Brookfield Place, Hudson Yards, the Oculus at WTC and the Sphere Entertainment ecosystem extending out of the New York office.
Here is how the picture comes together. Asset creation runs photogrammetry capture through Reality Capture and Metashape, LiDAR scanning with Leica BLK360 and iPhone Pro Lidar for fast site records, and full motion-capture sessions through the NY Xsens and OptiTrack rental network for character work. 3D modelling and rigging routes through the Brooklyn and Manhattan studio talent pool that has shipped AR work for the Met Museum, MoMA, the Whitney, the American Museum of Natural History, Macy's, Tiffany & Co. And the major luxury maisons during NY Fashion Week.
Here is what we have to work with. Performance tuning matters as much as visual fidelity — we target the iPhone 13 and later baseline for ARKit deliverables, Quest 3 and Vision Pro for headset-based brand pieces, and the WebGL constraints that browser AR imposes. Timelines run from days for Spark and Lens filters through six-to-twelve-week sprints for custom WebAR pieces and multi-month builds for location-based experiences. The New York State Digital Game Tax Credit at 25%. The Film Tax Credit at 30% with the NYC uplift apply to qualifying hands-on and AR-content production where the spend thresholds and content rules align.
FAQ
Frequently Asked Questions
What platforms do you develop AR for?
We develop for iOS (ARKit), Android (ARCore), WebAR for browser-based experiences, and social platforms like Instagram and Snapchat. Platform selection depends on your target audience and experience needs.
Do users need to download an app?
Not always. WebAR allows users to access AR experiences directly through their browser without downloading anything. For more complex experiences, dedicated apps give better performance and features.
Can you create AR for New York landmarks?
Yes, New York's heritage sites give great AR chances—imagine visitors seeing historical reconstructions of mansions or animated characters at famous locations. We can create location-specific AR experiences.
What about AR for marketing campaigns?
AR is powerful for marketing—product visualization, interactive packaging, and brand experiences. We create shareable AR content that engages audiences and drives social media interaction.
How do you capture content for AR?
We use many techniques including photogrammetry (creating 3D models from photos), LiDAR scanning, and traditional 3D modeling. The method depends on what you're recreating and needed quality.
What's the production timeline for AR?
Simple AR filters take days to weeks. Custom AR apps mostly need several weeks to months. Complex location-based experiences may take longer. We give detailed timelines during planning.
Related Services
Productions in New York that need this often pair it with Virtual Production, LED Wall Virtual Production, and Virtual Reality Filming for full coverage. Most projects also draw on Wireless Audio Systems and VFX Artist.
On Set
Need AR Production?
Tell us about your augmented reality project and we'll bring it to life.