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Manhattan Skyline - filming location in New York

SCENE 01 / VOLUMETRIC CAPTURE

Volumetric Capture

3D video recording for immersive experiences.

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Here is how this works in practice. Volumetric capture records three-dimensional performances using arrays of synchronized cameras, creating digital assets that can be viewed from any angle. This technology produces photorealistic 3D content for virtual reality, augmented reality, game engines, and interactive media applications.

Here is the short of it. We connect you with volumetric capture studios and tech teams set to recording high-fidelity 3D performances. Our team sets up stage booking, calibration, and data processing pipelines to deliver volumetric assets that integrate seamlessly into your project's post-prod and distribution workflow.

Capabilities

Volumetric Services

Capture real performances as viewable 3D video from any angle.

01

Capture Systems

  • Multi-camera arrays
  • Depth sensors
  • Synchronized capture
  • High-resolution
  • Full 360° coverage

Complete Volume

02

Performance

  • Actor capture
  • Full body motion
  • Facial detail
  • Costume capture
  • Multi-person scenes

Human Performance

03

Processing

  • 3D reconstruction
  • Mesh generation
  • Texture mapping
  • Format conversion
  • Quality optimization

Full Pipeline

04

Applications

  • VR experiences
  • AR content
  • Holographic displays
  • Game cinematics
  • Interactive media

Immersive Content

True 3D Video

Capabilities

360°
Capture
3D
Video
Multi-Cam
Arrays
Real-Time
Preview

Our Process

1

Pre-Production

Planning capture needs, wardrobe considerations, and tech setup.

2

Capture Session

Recording performances in the volumetric stage with synchronized cameras.

3

Processing

Converting raw capture data into 3D video assets through reconstruction.

4

Delivery

Optimizing and delivering volumetric content in needed formats.

On Location

Microsoft Mixed Reality Capture partner houses and 4DViews pipelines across NYC

Here is how the work lines up. Volumetric capture in New York routes through the city's Microsoft Mixed Reality Capture Studios partner houses, where dense multi-camera arrays and depth-sensor configurations record full-body performances for VR, AR, holographic display and game-cinematic delivery. The Sphere Entertainment NYC operations bench supports immersive-display preparation, and 4DViews integrations cover the wider European-pipeline export that global shoots request. Cultural and heritage commissions draw from MoMA, the Metropolitan Museum and the New York Public Library Performing Arts archive, with NYC AR/VR producers stitching volumetric assets into experiences delivered across Meta Quest, Apple Vision Pro and the web. Brooklyn and DUMBO immersive-content houses anchor the post-prod bench that converts raw capture into compressed volumetric video formats and point-cloud or mesh sequences.

Here is the breakdown. Our coordinators handle stage booking, calibration runs and wardrobe consultation — solid colours and matte fabrics still reconstruct cleanest, though modern detector packages now tolerate wider variety than the early systems allowed. Performance windows are tight against multi-camera synchronisation specs, so pre-production rehearsal sits ahead of the capture session, and processing pipelines deliver against the target headset or holographic-display platform the client briefs. IATSE Local 600 camera, Local 52 technicians and the city's volumetric-production pros anchor the crew bench. The New York State Film Tax Credit at thirty per cent — with the ten-per-cent NYC uplift where qualifying — covers stage rental, capture crew and post-processing days when the production registers against the programme correctly through the Mayor's Office of Media and Entertainment.

FAQ

Frequently Asked Questions

What is volumetric capture?

Volumetric capture records a performance from all angles at once using dozens of synchronized cameras. This creates true 3D video that can be viewed from any angle—not just a flat 2D recording.

How is it different from motion capture?

Motion capture records movement data applied to CG characters. Volumetric capture records the actual look of performers—their faces, costumes, and movements—as viewable 3D video, no CG characters needed.

What are common applications?

Volumetric video is used for VR/AR experiences, holographic displays, immersive documentaries, music performances, game cinematics, and anywhere viewers want to move around and through recorded scenes.

What are the wardrobe considerations?

Certain patterns and materials can challenge volumetric reconstruction. We advise on costume choices during pre-production—mostly solid colors and matte fabrics work best, though modern systems handle more variety.

What formats can you deliver?

We can deliver volumetric content in many formats including point clouds, mesh sequences, and compressed volumetric video formats. Delivery format depends on your target platform and playback needs.

Where are volumetric stages in New York?

New York has access to volumetric capture facilities through partnerships with US studios. We set up stage access, tech crews, and all aspects of volumetric production.

Productions in New York that need this often pair it with AR Production, Multi-Camera Setups, and Virtual Production for full coverage. Most projects also draw on Multi-Camera Shoots and Post-Production Audio.

On Set

Need Volumetric Capture?

Tell us about your immersive project and we'll capture it in 3D.